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Design

Design interfaces that are hard to misuse, easy to extend, and stable under change. Applies to API contracts, module boundaries, config schemas, and any surface where components interact.

Principles

Contract first

Define the interface before implementing it. The schema is the contract — implementation follows.

Hyrum’s Law

All observable behaviors of your system will be depended on by somebody, regardless of what you promise in the contract. Every public behavior becomes a de facto commitment. Be deliberate about what you expose.

Prefer addition over modification

Extend interfaces by adding optional fields rather than changing existing ones. Changing a field’s type or removing it breaks consumers silently. Adding is safe; modifying is not.

Validate at boundaries

Trust internal code. Validate at system boundaries — API payloads, config files, external inputs. Don’t scatter validation deep inside the call stack.

Predictable naming

Follow established project conventions consistently. When no convention exists, prefer explicit and descriptive over terse and clever.

Workflow

  1. Identify the boundary. What calls this? What does it return? Who else might consume it?
  2. Define the schema. Schema first, types inferred. Include descriptions for non-obvious fields.
  3. Design for the common case. Make the default behavior correct. Require explicit opt-in for unusual behavior.
  4. Review for misuse. Can a caller get into a bad state by passing valid-looking but wrong data? Add discriminants or branded types where confusion is likely.
  5. Check extensibility. Can this be extended without modifying existing consumers?

Red flags

  • Interfaces that require callers to know implementation details
  • Fields that mean different things depending on context
  • Breaking changes disguised as bug fixes
  • Validation scattered through the call stack instead of at the boundary